Dachlyd:
Humanoid race from Dathis II. The Dachlyds are reptilian humanoids resembiling upright Terran iguanas. With moderate interstellar technology, the bulk of their space travel involves refining and reselling products from Gemaris V. Dachlyd's have a habit of being quite antisocial and prefer to conduct most trade with automated cargo drones and subspace communications. Since the Dachyld's sell valuable alloys and compounds at low prices, they still make a significant profit.
Deltan:
Humanoid race from Delta IV. Members of the Federation of over a century. Deltan's have characteristically little body hair, especially a bald head. Deltans have an inherent talent for mathematics and geometry. The Deltan race has a very highly developed sexuality and some form of sexual expression is inherent in most aspects of Deltan culture. Deltans are the one known humanoid race in which pheremones play a major role. Deltan pheremones cause powerful sexual stimulation in almost all humanoid species. Deltans have limited telepathic abilites.
Denebian:
A race of humanoids from Deneb V. Like the Bandi, the Denebians were obviously a people transplanted from their homeworld. Genetic evidence suggests that the Denebians could be a Terran offshoot, but are closer to their system-mates, the Bandi. The Denebians are known for their particularly strict system of punishment, where offenses such as fraud or theft are punishable by death. Deneb V's rotation rate virtually the same as their revolution rate so that one side of their planet is always in the dark and one side is in the light. The Denebian star makes the light side of Deneb V uninhabitable above ground, so the entire Denebian civilization is built in a perpetual night. Deneb has an ancient system of tunnels, chambers, computers, and life support. Their is no recorded construction of this system or evidence as to the creators. This is vital to understand since Deneb V is a class J uninhabitable world.
Dopterian:
Semi-Humanoid race from somewhere in Ferengi space. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. They have a cranial ridge extending from the lower rear base of the skull and extending up through the upper rear part of the skull. Dopterians are distant relatives of the Ferengi, theory holds that Ferengi proto-humanoids were transplanted to the Dopterian homeworld. Dopterians have no telepathic abilities and cannot be scanned because of their four lobed brains, a similarity to their Ferengi cousins.
Edo:
Humanoids from Rubicun III. Very similar to Terrans. A strange mixture of hedonistic sexuality and puritanical respect for a draconian legal code. In the distant past, the Edo were a lawless and chaotic people, through time they developed a legal system where a small number of "mediators" patrol randomly selected "punishment zones" where any infraction, even if accidental, results in immediate execution without appeal. Since the "punishment zones" are randomly chosen and rapidly changing, the system is a powerful incentive to obey all laws. The Edo welcome visitors openly as long as they conform to their system of justice. The Edo may be a transplanted race since they are governed by a transdimensional craft that the Edo worship as their god.
Ekosian:
Humanoids from Ekos in the M43 Alpha system. The parent race of the Zeon race on the outermost world in their system. A colony launched over three centuries ago. In violation of the Prime Directive, an undercover Federation cultural specialist altered the Ekosian culture in 2268 to mimic the 1930's Terran culture of Nazi Germany. Dr. John Gill hoped to replicate the efficency and order of the Nazi regime but without the hate and cruelty . The attempt failed when the Ekosian culture. Only further Federation intervention stopped this potential mass murder. The Ekosians are almost indistinguishable from Terrans.
Elasean:
A humanoid race from the Tellun star system with a reputation for being vicious and arrogant. Concluded a long interplanetary war a century ago and have a since become Federation members. Their technology has come from primitive limited interplanetary travel during the war to moderate interstellar capability. Elasian males are often well over 2 meters tall and their females have a unique neurochemical drug in their tears that makes humanoid males obey their will.
Elaysian:
Unique race of humanoids from Elaysia II. Elaysians are mostly humanoid with two bizarre exceptions. The very low gravity of their homeworld has caused an atmosphere that is more akin to pre-terraform Mars than of a class M world. This has created difficulty in there assimilation into the galactic culture, since no other humanoid race is as accustomed to low gravity as them. There physiology is very different also in that they require only .16% oxygen in a standard pressure enviroment, and the remainder of their energy comes from anaerobic reaction in their cells. Despite these unique biological differences, Elaysians eat the same food and look quite similar to us. They require the use of a limited motor support exoskeleton for living in a standard class M enviroment. They also cannot interbreed with other humanoid races because of these differences however. The Elaysians have been members of the Federation for almost a century however, but few travel offworld because of the difficulties entailed.
Fabrini:
Humanoids from the Fabrina star system in deep space. When their star went nova 10,000 years ago they built a gigantic ark called Yonada out of an asteroid to convey some of their people to a new system. First contact was in 2268 to correct a guidance problem with Yonada that placed a Federation system in danger. The Fabrini survivors arrived at their new world in late 2269. After becoming established on their new world, they petitioned for Federation membership and have since become contributing members of the Federation. Somewhat primitive in most sciences, the Fabrini have made advances in computers, to the point of true artificial intelligence, as well as advanced medical sciences.
Ferengi:
Greedy humanoid race first encountered in 2364 in the Delphi Ardu system. Although several deep space incidents occurred before, this was the first face-to-face encounter. Possessing a rigid and inflexible code requiring males to relentlessly seek profit while females are left naked and submissive. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. The males have charactaristically very large ears while the females have extremely small ears. Coming from a political alliance just beyond Klingon space, they have no firm alliances and prefer to maintain buisness with all sides. The Klingons detest the Ferengi, however and embargo them. Some rogue Ferengi's pursue profit as pirates. This is legal only through a loophole in their laws. Ferengi's have no telepathic abilities and cannot be scanned because of their four lobed brains.
Frunalain:
Semi-humanoid race from somewhere in Cardassian space. Nobody has actually seen a Frunalain outside of their distinctive enviromental suits. Frunalain are most often seen in their trade convoys, consisting of three or four small, fast ships. Almost nothing is known about their physiology, culture, or history. Their technology is around 100 years behind Federation standards.
Gallamite:
Transparent skulled humanoid race with giant brains from deep space. Their grotesque appearance has lead them into more solitary pursuits such as philosophy, programming or cargo shipping. Because of their very high intelligence, some Gallamites have found work as scientists or strategists, but their unique physiology makes assimilation into society difficult.
Galipotan:
Humanoids from the Gali system. Their culture refuses to acknowledge the concept of time and is considered hard to deal with by time based civilizations. The Galipotans are best known for their burgoning textile trade, which is almost all they can do without encountering culture conflicts. They are quite similar to Terrans except with enlarged eyes and a small nose.
Gemarian:
Humanoid race from Gemaris V. With minimal interstellar technology, the bulk of their space travel involves trade with the Dachlyds only 3 light years away. Gemaris V is a barely habitable world with vast deserts and high surface temperatures. On Gemaris V is Gem Alloys, a leading producer of Duranium alloys. This is their leading export, which is resold by the Dachylds to the rest of the galaxy. Since the Gemarians have little interest in interacting with the galactic community, they usually do not mind being taken advantage of as such.
Gideonite:
Humanoid race from Delta Dorado II in the Mutara Sector. Gideon had centuries ago managed to cure virtually all of the diseases on their planet and extend there lives. This lead to the most unprecedented overpopulation in history, with lifespans of over 300 years and a social taboo against birth control. By 2268 500 Billion humanoids living on a single class M world. This ended when the planet's ruling counsel obtained a sample of Vegan Chloriomeningits in that year, which they had no immunity to. Gideonites willingly became infected to ease the population burden. Within 10 years of intital infection only 9 billion inhabitants remained. The population stabilized at this level. The survivors of the plague joined the Federation in 2289. Their advanced medical technology has allowed for the cures to many diseases including the common cold, but many exotic viruses and bacteria are beyond their ability.
Gorn:
Reptilian semi-humanoids from Tau Lacertae III in the Mutara Sector. The Gorn have their own political alliance and claim 8 star systems throughout three sectors. A peace treaty was signed in 2267 allowing rights of free passage through Gorn space and ensuring peace. Before this, Gorn raiders attacked Federation ships or colonies that were to close to their borders. The Gorn are usually over 2 meters tall with rough leathery skin and a hard multifaceted shell over their eyes. The Gorn have large claws on their hands and feet, they are unable to speak most humanoid languages and require translators to communicate with most other lifeforms.
Grisella:
Burly bearlike semi-humanoids from Garasa III. These relatively primitive people have an advanced society based on equality and fairness, but their technology is barely above the bronze age level. They are in communication with the rest of the galaxy because their world is in Klingon space and not under the influence of the Prime Directive. Since a year on their world is equal to 2.3 Standard Years, their natural winter hibernation takes six standard months, this causes the total shutdown of Grisella society. Both hemispheres hibernate at once because of an axial tilt of less than 1o causing planetwide uniform seasonal changes.
Halanan:
Psychoprojective telepathic humanoids from New Halana. The original Halanan homeworld was destroyed when a large asteroidal moon crashed into the crust and triggered massive seismic disruptions. These disruptions obiterated all continents and landforms on Halana. Halana was a member of the Federation and helped the Halanan's terraform a new homeworld. New Halana was declared habitable 90 years later. Halanan culture is based on loyalty and it is famous that Halanans mate for life. Halanans appear as brown skinned humanoids with elongated and curved ears and have a very slight ridge on the nose. Halanans unique psychoprojective abilites allow them to create images up to two cubic meters in size. They are solid but read as pure energy, like holograms.
Hallian:
Partially telepathic humanoid race from Halli on the outskirts of the Federation. Hallians are humanoid with light brown skin and a slight lateral ridge on the forehead. Hallian telepathy is limited to person to person empathy under most conditions. Use of special resonator crystals found on Halli can amplify the abilites of a Hallian for a short time, to the level of interpersonal telepathy. Hallians have been members of the Federation since 2351. Hallian culture is mostly agrarian with only a few major cities.
Halkan:
Peaceful humanoid race from a world deep inside the Federation. The Halkan's have never had a war in over 10000 years of recorded history, and have a crime rate that is less than 1 illegal act of any kind per decade. The population of Halka is less than two thousand and this small community is part of their peace. Halkans have repeatedly refused any attempts at trade agreements or mining rights to their vast Dilithium deposits for fear that their products or resources could be used for war. They have no interest in modern technology or other worlds and prefer to keep to themselves. They discourage tourism but they are friendly and helpful to visitors in need. Halkans are a nondescript humanoid race very similar to Terrans.
Horta:
Non humanoid silicon based lifeform from Janus VI. Horta are silicon based 'blobs' that live underground. They move through the rocks using powerful acids secreted from their glands. Horta can only be contacted telepathically. The Horta have no artificial technology but their powerful burrowing abiites have aided mining operations on Janus VI. Horta are quite friendly and have joined the Federation, but do appreciate visitors not visit several chambers they keep for personal use.
Hupyrian:
Tall race of quiet humanoids from somewhere in Ferengi space. Hupyrians live mainly as servants to rich or prominent buisnessmen and politicians, particularly Ferengi. Their devotion to their masters is legendary, and they are willing to die to protect them. Hupyrians have been servants of the Ferengi since very early in Hupyrian history, thus they have no native modern technology. Hupyrians are very tall humanoids with tight skin, a continuously slightly frowning expression and a very weak voice that leads many to believe that they are mute. Instead they only talk when absolutely neccesary.
Iotian:
A humanoid race almost indistinguishable from Terrans. From Sigma Iotia II, they are very intelligent and have a habit of imitating anything they see from outsiders. This has caused a unique Iotian society. Originally it was based on Terran 1930's Chicago after a textbook on the period was left during an early Federation exploration mission. 100 years later another expedition caused a quantum leap ahead in technology and culture as the Iotian people mimicked the Federation Starfleet circa 2268. They have maintained this highly unique culture to this day and have become Federation members.
Jem'Hadar:
Genetically created reptilian humanoids from the Gamma Quadrant. They are infamous for the cruelty, brutality, and machine-like efficency. Their reputation is best summed in a Gamma quadrant quote ". . .and then they call in the Gem'Hadar, then you die." With endurance, strength, and a limited natural cloaking ability, they are an extreme threat in hand-to-hand combat. Created to be physically superior to almost all humanoids, they have but a single flaw. They were genetically addicted to "Ketricel White" a narcotic-protein drug to ensure their loyalty. They are almost always accompanied by Vorta who act as overseers.